{_obsidian_pattern_tag_public}
https://editor.babylonjs.com/
*.material
- json, mat settings
*.babylon
- json, can include mesh data, animation data,
*.env
- binary header + json + binary with KLV chunks (png?). textures/
may also contain jpg files. Docs say 'cube texture'.
*.ps
- json, particle system setup
projects/scene/scene.editorproject
- json, seems to describe one scene but not use the scene's name
*.babylonbinarymeshdata
- bin
materials/
*.json
- json, refers to some 'materials' UUIDs
{cameras
,lights
,materials
,meshes
,shadows
,textures
,transform
}/*-
.json
- json, contains its filename's UUID, e.g. a meshes file describes multiple instances of a mesh (TRS) and refers to a geometry UUID
projects/cache.json
- inline base64 thumbs of .material files and meshes/*.babylon files
project/files.json
- contains {}
projects/links.json
- seems to track some files over scene renames. Docs say this tracks file moves until the project is saved.
workspace.editorworkspace
- json, refers to 'lastOpenedScene' which is like projects/scene/scene.editorproject